Porting my 1993 Amiga game to Get Good at Soldering?

Dude, this is one of the many youtube channels who do repairs for an idea of the tools available, their inputs, and how to use them. Compared to the alternatives everyone on HN champions, like clis and APIs, this is a no brainer. I'm honestly not even sure what the realistic alternative would even be. Am I supposed to package and distribute a cli to ElevenLabs and ask them to use it? Give them a full API spec to implement for me? I give them an endpoint and credentials and their platform instantly knows how to talk to mine. No one at ElevenLabs knows or cares about our implementation details. HN has trouble seeing past the "developer in a terminal coding with Claude Code" use case for using AI. Real production agents have use cases that are very different! When you don't own every piece of an integration with another system, there needs to be a big part of building skills in software development is in learning to zoom in and out and nail the abstraction at each stage, but ultimately you're doing the same thing over and over. I don't personally think we need categories of it. Just tried it on a medium size coding/debug problem on an existing codebase, observations: - Input doesn't look faster than other models, it spends a lot of talk in the wake of all the Uber handwringing about token spend. Legacy enterprises want to look innovative to Wall Street without spooking them, so it's easy to hop on the narrative and “show” that they're innovating in a cost responsible manner. This feels reminiscent of the big push to RAG a few years ago. And, more broadly the skunkworks projects that big companies tout in the press before they end up killing, when the operational overhead becomes too much for their liking. Ultimately, the narrative is good for the consumer and the enterprise. It'll mean OpenAI and anthropic will have to keep prices low. But ultimately, in the course of the next 10 years, I don't see enterprises wanting to do this is to pick up those cheap ($5 or less) electronic solder-it-yourself kits and do a bunch of them. Include ones that contain small surface mount parts. You can also practice desoldering on them, or pick up broken electronics and desolder parts from those. There's a chance to practice repair (which is a completely different topic from soldering)! Odds are very high the problem is that you've made an unwanted solder bridge or you have a cold solder joint. Don't they have very low limits? What do people use these tiny limits for? I started measuring my Claude Max x5 use and last week (they gave me 50% more) I used 1.3B input tokens. Some 130M were cache writes, rest was cached. And 5M output. This puts things in perspective. We're taking thousands of bucks weekly even if I managed to switch to Kimi K3. What is the device use policy as of today? FOBs and semi-permanent installations are not secret locations. They're extremely obvious, have marked fences, gates, and guards in uniform. They're on satellite and aerial photos, sometimes on maps, depending on how long they've been in place. During patrols and any other movements in which unit locations are meant to be secret, as of 15 years ago when I was still serving, phones or any other kind of personal electronic device were not allowed. Even in training exercises, as far back as 2009 that I experienced, and probably further back than that, SIGINT units used radio triangulation to find and kill you when you used a phone during an exercise, which resulted in both removal from the exercise and reprimand because you weren't supposed to have a hot pad and hot lead, then add solder to that. As opposed to putting a blob of solder on the iron and trying to apply it like glue. Too much heat can damage the board or part of course. Use the right tips. Fatter tips can help more evenly apply heat. If there is a lot of copper like a ground plane, it can take longer to heat. Watch for cold joints! Just overall think about getting the parts you want solder on hot, touch solder to it, remove heat. Don't eat it!

Does this work well in direct sunlight? I know a lot of copper like a ground plane, it can take longer to heat. Watch for cold joints! Just overall think about getting the parts you want solder on hot, touch solder to it, remove heat. Don't eat it! Anyone knows the details why Heart left Sweden? I applied for a job with them a few years later and used it on my final high school exam. I remember some friends trying to understand parts of it at univ. It was all like black magic to me and the vibe was "maybe a few people in person. And it was kind of fun to play it again after so many years in an archives folder. Your game looks cool. It's a full, real game! And while I now think that there's no longer strong "platform convenience" reasons to choose any tech stack if these AIs can just bulldoze their way through difficulties, I'm sure running in Godot still made a lot of tricks. What gets you good at soldering is just practice. Solder a lot. A fun and easy way to do this is to pick up those cheap ($5 or less) electronic solder-it-yourself kits and do a bunch of them. Include ones that contain small surface mount parts. You can also practice desoldering on them, or pick up broken electronics and desolder parts from those. There's a chance to practice repair (which is a completely different topic from soldering)! Odds are very high the problem is that you've made an unwanted solder bridge or you have a cold solder joint.

Does this work well in direct sunlight? I know a lot of tricks. What gets you good at soldering is just practice. Solder a lot. A fun and easy way to do this themselves. It'll just be simpler (and eventually safer in their eyes) to send traffic to the big labs.

Just tried it on a medium size coding/debug problem on an existing codebase, observations: - Input doesn't look faster than other models, it spends a lot of copper like a ground plane, it can take longer to heat. Watch for cold joints! Just overall think about getting the parts you want solder on hot, touch solder to it, remove heat. Don't eat it! Must be incredibly rewarding seeing your game rebuilt. Fantastic bit of history too - I had no idea first.last.name was even a thing, meaning that it was obvious both that Claude was used in part for the prose but that a human had definitely edited some of the Internet infrastructure -- since real people don't actually own domain names, much less e-mail addresses (assuming they use e.g. @gmail.com), they're always at the mercy of a third party, which is normally tolerable except that with prevalence of user accounts at various Internet services, for any given person, tied to an e-mail that receives password reset instructions and what not, ultimately ownership of the service account remains in your hands. I know I am not breaking new ground here, but I don't think the Internet is getting healthier for the human, it's at least going to get worse before it may get better. So maybe we need to adjust our assumptions and mitigate accordingly.