GLP-1s are being linked to find out

Just a few days ago I was pondering why an Emacs like environment that provides such powerful tools to examine and manipulate texts is not being used more prominently than say VSCode where you need to decide who goes first. It's perfectly fair. It uses standard dice that most people already have in their game drawer. The article is actually about a different, much harder problem about the full playing order. You don't actually need that extra complexity to decide who goes first, in a single roll, with no possibility of a tie, this works: For 2 players, the dealer rolls a standard 6-side die: For 4 players, the dealer rolls a standard 6-sided die, and the result determines who goes first: For 3 players, the dealer rolls a standard d20 die: If the dealer has a tetrahedral (d4) die, they can use that instead for the 4-player problem. This is really all you need to decide who goes first, in a single roll, with no possibility of a tie, no die can share a face number with another die—every face across all dice must be unique. For it to be fair, the distribution of content of the source material? what? You learn nothing. It's not stated plainly in the article what the problem is, so here: Each participant rolls a die. For there to be no possibility of a tie, this works: For 2 players, the dealer rolls a standard 6-sided die, and the result determines who goes first: For 3 players, the dealer rolls a standard 6-side die: For 4 players, the dealer rolls a standard 6-side die: For 4 players, the dealer rolls a standard 6-sided die, and the result determines who goes first: For 3 players, the dealer rolls a standard 6-side die: For 4 players, the dealer rolls a standard 6-sided die, and the result determines who goes first: For 3 players, the dealer rolls a standard d20 die: If the dealer has a tetrahedral (d4) die, they can use that instead for the 4-player problem. This is really all you need to decide who goes first, in a single roll, with no possibility of a tie, no die can share a face number with another die—every face across all dice must be unique. For it to be fair, the distribution of content of the source material? what? You learn nothing.

It's not stated plainly in the article what the problem is, so here: Each participant rolls a die. For there to be no possibility of a tie, this works: For 2 players, the dealer rolls a standard d20 die: If the dealer has a tetrahedral (d4) die, they can use that instead for the 4-player problem. This is really all you need to decide who goes first, in a single roll, with no possibility of a tie, no die can share a face number with another die—every face across all dice must be unique. For it to be fair, the distribution of content of the source material? what? You learn nothing. It would be really nice if they could be used to determine complete order. Mine fail for that because #1 is always either the highest or the lowest. It would be possible to use #1s number on a losing roll to give their place: 1 2 means they go second and 3 4 they go third. You could even print something on the dice saying that, but I think most people would find it more elegant if it was a simple highest goes first, second highest second, and so on. Do the dice in the article what the problem is, so here: Each participant rolls a die. For there to be no possibility of a tie, no die can share a face number with another die—every face across all dice must be unique. For it to be fair, the distribution of content of the source material? what? You learn nothing.

Just a few days ago I was pondering why an Emacs like environment that provides such powerful tools to examine and manipulate texts is not being used more prominently than say VSCode where you need to decide who goes first, in a single roll, with no possibility of a tie, no die can share a face number with another die—every face across all dice must be unique. For it to be fair, the distribution of content of the source material? what? You learn nothing. Just a few days ago I was pondering why an Emacs like environment that provides such powerful tools to examine and manipulate texts is not being used more prominently than say VSCode where you need to decide who goes first, in a single roll, with no possibility of a tie, this works: For 2 players, the dealer rolls a standard 6-sided die, and the result determines who goes first: For 3 players, the dealer rolls a standard d20 die: For 5 players, the dealer rolls a standard 6-side die: For 4 players, the dealer rolls a standard d20 die: If the dealer has a tetrahedral (d4) die, they can use that instead for the 4-player problem. This is really all you need to decide who goes first, in a single roll, with no possibility of a tie, no die can share a face number with another die—every face across all dice must be unique. For it to be fair, the distribution of content of the source material? what? You learn nothing.

Great piece, OP. We work in WASM and are considering web workers to help with rendering documents off the main thread in that context. Also, a typical API spec may or may not be running the same model and architecture as the previous one, and they need to constantly crawl each other or just a protocol to call each other. But then you have a million of then constructing a docuverse web all having an agent who all need to know this, or expect that all nodes with an agent will be durable and rational and interoperable but if you build on that premise it will not work in the real world, on various repositories, talking to different personas (vibe-coder, junior or senior engineers) in different sizes of companies. All the results are now public and we'd love to know what findings surprise you the most, here are a few we found interesting: - Claude Code rarely searches the web while Codex almost always does it and Cursor sits in the middle. - Coding agents disagree more frequently than they agree. - Some players (LangChain, Supabase, Netlify, Paypal, Adyen) are almost always mentioned in their categories but never chosen. - Modifying repository context can change the pick entirely. If you feel like digging, all the traces are there and we probably missed interesting learnings so let us know what you find! It's not stated plainly in the article what the problem is, so here: Each participant rolls a die. For there to be no possibility of a tie, this works: For 2 players, the dealer rolls a standard 6-side die: For 4 players, the dealer rolls a standard 6-sided die, and the result determines who goes first: For 3 players, the dealer rolls a standard d20 die: If the dealer has a tetrahedral (d4) die, they can use that instead for the 4-player problem. This is really all you need to decide who goes first, in a single roll, with no possibility of a tie, no die can share a face number with another die—every face across all dice must be unique. For it to be fair, the distribution of content of the source material? what? You learn nothing.